The objectives of the PLAY project are to design and develop a 3D virtual world using the potential of a gamification-based approach in which university students will anonymously engage in activities that will better prepare them for the academic side of University life and ultimately help them reduce their anxiety while simultaneously monitor their own mental health.
Six months in the project significant progress has been made. The development of the three-dimensional virtual environment is already operational and under functional testing. The…
The first project meeting for the European project PLAY, led by the University of Patras, took place in Patras, Greece.