Play project’s objective is to design and develop a 3D virtual world using the potential of a gamification-based approach in which university students will anonymously engage in activities that will help them be better prepared for University curricular activities and ultimately help them reduce anxiety while simultaneously monitor their mental health
After two years of work, the PLAY project is coming to an end. During this period, we built a strong relationship with most of you, …
The PLAY project aims to help university students gain skills and strategies for overcoming anxiety. Players can choose from a collection of 10 scenarios, each …
In the PLAY 3DVW, the players encounter numerous NPCs (Non-player characters). They are usually either students or coaches. The story of the game revolves around …
Six months in the project significant progress has been made. The development of the three-dimensional virtual environment is already operational and under functional testing. The …
The first project meeting for the European project PLAY, led by the University of Patras, took place in Patras, Greece.